Last Updated: 08-26-2019, 05:55 PM
Name: ETL:Ice (with botfiles)
Category: Maps
Tags:
Submitted by: admin
Downloads: 4
Views: 143
Version: v2
MD5: 9f32d02640facf0368504e3826a7a067
Your rating: N/A
Average rating: N/A
 
Description:
10.11.2018 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Ice map from ET and inspired from the famous RTCW MP map. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. Please refer to the original_ice_readme.txt for information of the original map author.

-----Changelog-----
to previous version:

� Added antenna to radio transmitter building.
� Added missing tracemap. Thank you IR4 and Ensiform for reporting.
� Fixed hovering pipes in forward bunker.
� Fixed icicles brushes have visible border. Thank you ryven for reporting.
� Fixed several caulk leaks. Thank you ryven for reporting.
� Fixed missing texture for documents model. Thank you ryven and WutangH for reporting.
� Fixed ladder of guardtower not being setstate invisible. Thank you WuTangH for reporting.
� Fixed clipping issue on the watertower. Thank you WuTangH for reporting.
� Clipped beams in radio transmitter. Thank you ryven for reporting.
� Clipped windows in west bunker exit lookout. Thank you ryven for reporting.
� Clipped tunnel borders. Thank you ryven for reporting.
� Removed spikes from depot wall because they implied an obstacle in the doc-run. Thank you ryven and hatcher for reporting.
� Adjusted unnecessary steps potentially screwing up the aim in key-fighting areas. Thank you ryven for reporting.
-- Tracks in the bunker.
-- Stairs to main entrance.
-- Red pipe near Axis north barracks.
� Adjusted several boxes to improve the movement around them. Thank you ryven for reporting.
� Adjusted tree stuck in pipeline. Thank you ryven and WuTangH for reporting.
� Adjusted rocks near Allied south barracks to use snow texture instead of desert rock.
� Adjusted walls in the two hididng spots in the bunker to be closer to original Ice. Thank you ryven for reporting.
� Adjusted side wall to look pre-damaged. Thank you ryven for reporting.
to original:

� Improved VO announcements.
-- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
-- Added VO announcements for active map objectives when joining a team.
-- Added VO announcements for the guardtower.
� Added base alarm that sounds for 15s when the main entrance gets destroyed.
-- Guardtower alarm speaker works dynamically.
� Added colour-coded guiding system intended to ease new players into the map.
� Added ambient sounds.
� Construciton materials have been made in the style of original maps.
� Doors have been widened to allow for faster movement.
� Visual changes have been made.
-----Specs-----

Author: [?]
Overhaul: kemon
Brush count: 12.186 / 7.590
Patch count: 340 / 32
Entity count (total): 1244 / 250
Entity count (ingame): 279 / 249

Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]"
[q3map2] -vis -saveprt -v "[MapFile]"
[q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"
-----Notes-----
The mapfile is included.
Location files and bot files are missing currently.

// AXIS
Primary Objective: Retrieve the documents. Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower. Prevent the Allies from establishing a Command Post. Set up a Command Post.

// ALLIED
Primary Objective: Defend the documents until reinforcements arrive. Capture the forward bunker.
Do not let the Axis destroy the main entrance. Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.

this is the mp_ice map from rtcw converted to ET

i think it's on of the best maps from rtcw and perhaps the one that fits the most onto ET

to install just extract the zip file into your etmain directory and run \map et_ice

objectives
axis must steal the allied secret documents to prevent them from establishing an advanced outpost.

copyrights go all to id software, splashdamage & nerve software for creating such remarking games

have fun and enjoy it (that's the main reason i decided to convert the map to ET.. fun Smile

cheers!

MODEL AUTHOR NOTES
dt_bulkhead_light ©Phil "Detoeni" Gresley kemon - adjusted to use same textures as dt_swing_light
dt_bulkhead_light_nl ©Phil "Detoeni" Gresley kemon - adjusted to use same textures as dt_swing_light_nl
dt_light_stand ©Phil "Detoeni" Gresley kemon - adjusted to use pak0 textures and made temperate
dt_light_stand_s ©Phil "Detoeni" Gresley kemon - adjusted to use pak0 textures
dt_search_light ©Phil "Detoeni" Gresley kemon - adjusted to use pak0 textures and made temperate
dt_search_light_s ©Phil "Detoeni" Gresley kemon - adjusted to use pak0 textures
dt_spot_light ©Phil "Detoeni" Gresley kemon - adjusted to use pak0 textures and made temperate
dt_spot_light_s ©Phil "Detoeni" Gresley kemon - adjusted to use pak0 textures
dt_swing_light ©Phil "Detoeni" Gresley
dt_swing_light_nl ©Phil "Detoeni" Gresley

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