Last Updated: 08-25-2019, 04:43 PM
Name: Siwa Teuthonia
Category: Maps
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| Title : Siwa_Teuthonia
| file Name : Siwa_Teuthonia.bsp
| Version : hopefully the final version
| Author : TWT-Teuthis
| url :
| email : goto and send your message to Teuthis. I'd love to get some feedback about the map (criticism welcome of course too)

Background of the Teuthonia maps:

Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps.


Story of Siwa_Teuthonia:

On their way to Teuthonia, an allied airplane crashed in the nearby oasis Siwa. The surviving allied soldiers must now make their way into the village of Teuthonia. To do so, the allies need to capture the spawn in the siwa ruins and destroy the siwa wall. In the siwa ruins, the allies need to push a button to lower a fence to make a dropzone accessible. The allies now must make their way to this dropzone. Once an allied player enters the dropzone, allied air support is called and an allied airplane will come and drop an ammunition box by a parachute. Once the ammunition box has landed, the allies must bring this box to a nearby broken artillery gun (which turns on a green light on the gun rotation panel). The gun now has to be repaired, which turns on a second green light on the gun rotation panel, thereby enabling that the artillery gun can be rotated. The axis can destroy the gun, but only as long as it has not been rotated. When the gun rotation control shows two green lights (gun loaded and repaired), the allies can push a button at the gun rotation control panel, which rotates the artillery gun towards the entrance gate of Teuthonia. Once the gun has been rotated, the gun can't be destroyed anymore and a green light will turn on at the gun fire control panel. The allies now have to fire the gun to destroy the entrance gate of Teuthonia.


In the Siwa ruins, the allies can repair a waterpump which will free up a tunnel that ends close to the drop zone.
Allies can create an alternative Spawn by repairing the Allied Commandpost
in the Siwa ruins the allies can destroy a side entrance to have an alternative route to the drop zone
every axis player can call air support via an airstrike control panel. Once called, an axis junker88 will fly by and shoot 5 rockets to key way points frequently used by allies. The air support can only be called every 3 minutes, which is indicated by a timer on the control panel and that runs down from 3 minutes after an air strike has been called.
-----------------------------------------> | Story short and punchy:

| Allies must make their way to Teuthonia and destroy the entrance gate in order to infiltrate the village |----------------------------------------->

| Objectives:..

| Allies:..
| 1:..Capture the Siwa Spawn
| 2:..Destroy the Siwa Wall
| 3:..Lower the dropzone fence
| 4:..Enter the dropzone to call air support
| 5:..Bring the ammunition box to the artillery gun to load the gun
| 6:..Rotate the artillery gun towards the gate of Teuthonia
| 7:..Fire the artillery gun to destroy the gate of Teuthonia
| Secondary objectives

| - built the waterpump to access the tunnel

| - built the command post to create an alternative Spawn
| - Destroy the axis command post command post
| Axis:..
| 1:..Prevent the Allies from capturing the Siwa Spawn
| 2:..Prevent the Allies from destroying the Siwa wall
| 3:..Prevent the Allies from lowing the dropzone fence
| 4:..Prevent the Allies from from reaching the dropzone and from calling air support
| 5:..Prevent the Allies from loading the artillery gun
| 6:..Prevent the Allies from rotating the artillery gun
| 7:..Prevent the Allies from firing the artillery gun
Secondary objectives

destroy the waterpump to prevent the allies from using the tunnel
| - call air strikes to prevent the allies from reaching the dropzone

built the command post | - Destroy allied command post command post |-----------------------------------------> | Miscellania:.. | time : roughly 6 months -----------------------------------------> | Credits (Sorry but there are a lot of people that need credit) | :..all the people from the SD warchest forum that helped with dozens of questions, most importantly Stealth and KeMon | :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
| :..For textures I thank Spiralgraphics, Simonoc, BerneyBoy (PhotoRealistic), CptnTriscuit (TxDesert and TxIndustrial) and TWT-Thunder (see also attached readme files for special texture license agreement)

| :..for Models and Prefabs I thank RayBan, TWT-Thunder, TWT-Devils_Right_Hand, Kic, Ifurita & Decoy, paZur, and puRp0sE

| :..For Help with scripting I thank TWT-Aqcu, TWT-Mateos, TWT-Ove and TWT-Thunder |

:..the sources for the free to use sounds I used: From I used the helicopter sound (big thanks)

| :..the sources for the free to use sounds I used: From I used the plane sound (big thanks)

| :..the sources for the free to use sounds I used: From I used the count-down sound (big thanks)

| :..the sources for the free to use sounds I used: From the speaking pilot sound (big thanks and see extra license included here)
| :..the sources for the free to use sounds I used: From I used the helicopüter sound (big thanks)|
| :..For testing the test map I thank the Clans Sains & Sinners, Dark-Alchemy and WF-Gaming as well as the people from TheWolfTeam (Thunder, Mateos, Ove, Devilsrighthand)
| :..most important credit goes to TheWolfTeam, especially TWT-Thunder, TWT-Mateos, TWT-Ove, and TWT-Acqu for endless support in scripting, models and mapping ideas.
| Noteworthy:�...

| :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all. |-----------------------------------------> | Copyright :..

| :..Copyright © 2015 by id software
| :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.
|-----------------------------------------> | Permissions:..You may not include or distribute this map in any sort of commercial product. You may not edit this file in any means.

| many not Redo/reproduce/update this map in any way without permission from the author.
| :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.
|-----------------------------------------> |
Last note from Teuthis

:..the map is free of Nazi symbols. Please leave it that way. The world is a better place without those symbols. |----------------------------------------->

so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know

the box_obj_spline.md3 is meant to allow an arc if splines are used instead of path_corners, basicly this model is on its side.

rayban animated roaches
these md3 models are for a moving roach effect, and should have the following key/values set for the best effect.

classname misc_gamemodel
spawnflags 2 ( start_animated box ticked )
model ( see model notes below )
frames 100
fps 10
model notes:
there are 4 types of models,

r64_1.md3 - 1 single roach moving within a 64x64 grid size
r64_5.md3 - 5 roches moving within a 64x64 grid size
r128_1.md3 - 1 single roach moving within a 128x128 grid size
r128_5.md3 - 5 roches moving within a 128x128 grid size
using more than 1 of the same model, and ajust the angles or modelscales to make it seem like more random roaches moving around.

programs used to make the models and textures, blender3d and MD3Compile by NPherno.

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